

So while looking over the map of Nirmathas I see a place in the mountains called the Lost Mines, hmmmm maybe a good place for some underground exploring. I choose to run my game in the nation of Nirmathas. Perhaps Paizo could have created less nations and spent more time fleshing out the rest. Its great that the book has so many different nations, but for someone like me who doesn't have time to fill in the gaps, its almost a big pretty, glossy paperweight. But, the one thing it lacks is INFORMATION, if I wanted to fill in the blanks I would have made up my own world. Vaughan, Jeremy Walker, and JD Wikerįirst I would like to say something positive, the Inner Sea guide is great to look at. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E.

Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!īy James Jacobs with Keith Baker, Wolfgang Baur, Clinton J.Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!.Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!.An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!.Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!.Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign.

